Lord of the rings online
Stormsong was the only active. Went to Gandalf, he sent to 3 camps to gather information. I did not bother to read – yes, ok, next. Had to find some Elves in Dol Guldur, then kill some Orcs – and finally, cutscene where Galadriel, dressed in golden armour, destroys Dol Guldur. Of course, free people are capable of destroying only…
Redirection to N.Mirkwood, speaking with Galadriel, then quest to go locate entrance to that Fe..town, speak with local king. En route, managed to do some quests.
Navigation in N. Mirkwood is bad. Maps are of no use, quest marking is misleading, so it’s like you having no map at all. If you follow road on map, you’ll be dead soon or go nowhere – feel free to use non-road 200 meters to the right. Quest marker is east? Then your real target is probably west. And almost all land is in eternal darkness.
While questing, managed to talk to Radagast, cure some infected animals, find deseased flowers and trees (must locate 6…but not every counts. Some flowers count, some not: bad quest design). With other players, managed to kill many evil creatures, be it quest or not.
Then ran into unsolvable instance. One lame Beorning looks for traitor and, while in Bear form, looks for enemies. Enemies are hard-hitting Wood trolls. Impossible to solo or with Beorning helping. I realised I have to let Beorning fight for me, he had 300.000 hp, I had only 54,000. Up untill last boss things were good. Then, last one: big, with >300.000 hp and some adds. First time I rushed and was quickly killed. Second time, I let Beorning do stuff, just watching his fight. Later intervened…only to be ambushed by 3 wood trolls out of nowhere. This instance is impossible to solo, it requires full fellowship.
Later – another impossible stuff. Ruins, guarded with spirits and armoured spirits. Standard hit – some 8000 hp, if three enemies attack – you are dead. And so I was, barely managing to escape.
I did not want to ask for any help. Did not want to bother others, did not want others to bother me. But got angry on quest design. If you want player to deal with 6 enemies, give player some 1 million health, just to survive. Or make enemies killable. Or make Beorning even stronger. Navigation in N. Mirkwood is bad, quest design sometimes is really bad.
Note: I have no problems with “go, find it” quests. I have no problems with “kill 10 rats”. I have no problems with “escort lame NPC” or with delivery quests. It’s ok, I can do it as many times as needed as long as item to find is findable, rats are killable and all NPCs are where they are supposed to be.
It became clear, there are 3 factions in N.Mirkwood: Dwarves, Elves, Men. Task items are assigned to one faction. I started to advance Elves, since it was mostly advanced.
So far new Mirkwood is interesting, a bit impressing, but nothing about “wow, I want to stay here, I like it”. Either dark mazes or maze-like city, no open areas, like Rohan, no stories, like in Rohan or some drama, like Wildermore.
And so the silent, lonely day in Lotro has ended. Grey and lonely, yet – a bit interesting.